Elephant Learning

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Detailed Information

The World’s Most Effective Way To Teach Mathematics

Experiential Learning Through Gamification
We use the latest scientific research in Mathematics Education to provide students with experiential learning. It is a gamification of a proven curriculum. The result feels like a puzzle game, think “Angry Birds” but for mathematics.

We focus on the essential language necessary for the student to understand the teacher or parent in a classroom or real life situation. The result is increased understanding, increased learning, and increased confidence.

Level
Preschool / Nursery, Preschool / Reception, Kindergarten / Year 1, Grade 1 / Year 2, Grade 2 / Year 3, Grade 3 / Year 4, Grade 4 / Year 5, Grade 5 / Year 6, Grade 6 / Year 7, Grade 7 / Year 8, Grade 8 / Year 9, Grade 9 / Year 10, Grade 10 / Year 11
Type
Website/Online tool for Teacher, Website/Online tool for Student
Price
Free Trial, Paid
Categories